Players & Clients
Page 18 of 19: Browse 447 curated open-source video players and client SDKs — Video.js, hls.js, dash.js, Shaka Player, and mobile players on Awesome Video.
About this collection
Players & Clients brings together 447 curated resources from across the video technology landscape. Notable topics include Browser Extensions, Desktop Players, Embedded Players, and Frameworks & UI Components.
Subcategories
- Browser Extensions
- Desktop Players
- Embedded Players
- Frameworks & UI Components
- Hardware Players
- Mobile & Web Players
- Mobile Players
- Set-top Box Players
- Smart TV Players
- Web Players
Resources
- Moonfin Smart TV ClientPremium Jellyfin and Emby client for Samsung Tizen and LG webOS Smart TVs. Built with Enact/Sandstone framework, featuring native video pip…
- react-tvReact renderer and packager for building low-memory TV apps on webOS, Tizen, and Orsay.
- Samsung Tizen AVPlay API ReferenceNative Tizen TV player API reference (open, prepareAsync, setDisplayRect, getCodecInfo) used for DRM, 4K and adaptive playback beyond HTML5…
- SmartTubeOpen-source media client for Android TV/boxes with TV-optimized UI for browsing and playing content from public sources.
- Suitest: Hisense VIDAA Device Setup and App SideloadingPractical guide to developing and testing on Hisense VIDAA TVs, covering DevKit mode, sideloading debug-<appId> builds, and device de…
- TizenTVApps — Tizen TV Sample AppsOfficial Samsung tutorial and sample apps for the Tizen TV web platform (HTML5/JS/CSS).
- VIZIO Developer Portal — SmartCast app developmentOfficial VIZIO developer portal for SmartCast TV apps: Chromium-based HTML5 10-foot UI, the vizio-companion-lib.js remote/IR key library, a…
- webOS TV Developer Portal (LG)LG's official webOS TV app development docs covering webOSTV.js, MSE/EME media playback, the Widevine DRM agent, simulator and CLI tooling.
- webOS TV MediaPlayback Sample AppLG's official sample webOS TV application demonstrating DASH and HLS playback with Shaka Player.
- webOS TV — webOSTV.js Platform API ReferenceLG webOS TV JavaScript platform API reference including the DRM service used by MSE/EME media apps.
- youtube-webosActively maintained ad-free YouTube client for LG webOS TVs with full ares-based build/deploy pipeline.
- ZEASN Whale TV OS Developer PortalDeveloper overview of Whale OS, the ZEASN Linux-based Smart TV platform, including HTML5 app specs, UA detection and platform version diffe…
- Able PlayerFully accessible cross-browser HTML5 media player with extensive keyboard/screen-reader support.
- Akamai PlayersAkamai provides a suite of media players optimized for high-quality streaming across various devices.
- AV1 PlayerVideo player specifically for AV1 codec playback. Helps developers test and deploy AV1 streaming content.
- dash.js v5.1.0 Release NotesNovember 2025 release adding initial L3D DASH support, MPEG-5 LCEVC scalable playback, Preselection element handling and a cue interval tre…
- Eyevinn PlayerThrottled video player to test video streams.
- ffmpeg-wasm-streaming-video-playerDemo of in-browser streaming video transcode-and-play using ffmpeg.wasm.
- h265player — FFmpeg-WASM H.265 Web PlayerBrowser H.265 decode via FFmpeg compiled to WASM, yuv-canvas rendering and Web Audio AAC pipeline.
- hevc.js: An H.265 Decoder in WebAssembly for BrowsersAccount of writing a from-scratch C++17 HEVC decoder compiled to WASM at 236 KB gzipped, passing 128/128 conformance streams, with WebCodec…
- low-latency-streamer — WebCodecs H.264 Low-Latency PlayerH.264 + WebCodecs + Web Workers low-latency browser player with FastAPI/WebSocket backend.
- media-elements — HTMLMediaElement-Compatible Custom ElementsMonorepo of custom elements such as hls-video, dash-video and shaka-video that expose HTMLMediaElement-compatible APIs over streaming playb…
- moq-js — Media over QUIC Web PlayerMaintained IETF Media over QUIC player for the browser offering a <video-moq> web component and a headless Player class, supporting M…
- movi-playerWebCodecs + FFmpeg WASM browser video player with HDR support (BT.2020/PQ/HLG), zero-copy canvas rendering and hardware acceleration.